Written on June 22, 2008 by iPuiu
All right then, apparently there has been some confusion with iPhonePCSuite. After the article got posted, I received a notification to make another article explaining how it works and how to use it. So, I will do just that. I will try to make this as clear and as understandable as possible. Okay, let’s get started….
How to get iPhonePCSuite to work:
Alright, the first thing that you have to do is download iPhonePCSuite from here: Rapidshare or
MediaFire
Installation: This is one of the greatest features, No Installation. All you have to do is, after you download iPhonePCSuite, just extract the folder, and open it. Now find the file that is called “iPhone PC Suite” Alright, just double click the file. It will open (Or if it doesn’t, check you “Start” bar, it should be in the “quick launch” part of the bar (By where the time is displayed), now choose “Switch on iPhonePCSuite”.
Alright, now let the program start all the way. Now, if you download this application from the links that I gave you, it will ask you to update it, now let the application update. As of right now (11:15 a.m. Central Time, June 21,2008) the version (after updating) should be 1.0.7.2, so now you are ready to use iPhonePCSuite!
NOTE: If you are running Windows Vista, you will have many complications, I suggest just using this application with Windows XP Service Pack 2.
Continue reading! »
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Written on June 22, 2008 by iPuiu
The main area of confusion relates to existing AT&T customers who don’t currently own an iPhone. Some interpreted Apple’s initial announcement of $199/$299 as an absolute price, not subject to qualification. Adding to the confusion is that AT&T sales representatives are giving conflicting information about whether or not individuals need to meet special eligibility requirements.

A recent InformationWeek story provides some official word from AT&T spokesman Mark Siegel. Siegel clarifies once and for all that current AT&T customers using something other than an iPhone will need to qualify to receive the iPhone 3G’s subsidized $199/$299 price.
While payment history is one factor, “how long the person has left on the current contract” also weighs into the decision. Siegel refused to provide exact criteria since “there’s a whole lot of variables, and [he] would hate to give specific criteria.” AT&T’s standard upgrade criteria, however, are published online and depends on a combination of how much your monthly bill is and how much time is left on your contract.
Siegel states that an “unsubsidized” price for the iPhone has not yet been determined and AT&T will announce that price sometime before the iPhone 3G goes on sale.
To Summarize:
- iPhone 3G will launch in the U.S. on July 11th
- $199 (8GB), $299 (16GB) represents subsidized iPhone 3G prices
- If you are currently an iPhone AT&T customer or not currently an AT&T customer, you qualify for the subsidized pricing
- If you are currently a non-iPhone AT&T customer, you will be subject to certain qualification criteria. AT&T’s “standard” upgrade criteria are posted here but may be subject to change.
- If you don’t qualify, there will be a higher unsubsidized price for the iPhone 3G which will be announced before July 11th.
- Speculation: While rumors have pegged AT&T’s subsidy at $325, it seems very unlikely that the unsubsidized price will be this high ($199+$325). Historically, canceling your existing mobile phone contract for the typical $175 early-termination fee would automatically qualify you for any future subsidized phones. As a result, we suspect the unsubsidized pricing will be about the same as the early-termination fee (about $199+$175 for 8GB).
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Written on June 22, 2008 by iPuiu

We have all seen how the iPhone enabled applications that weren’t possible before on any mobile device. Wouldn’t it be cool if you could carry all your to-dos in your pocket? Wouldn’t it be cool if you had a powerful responsive task manager wherever you go?
A resounding “Yes” was the answer we gave to ourselves some time ago when we began developing what will become Things touch. Honestly, will any mobile device that you carry around ever be complete without a personal task manager? We didn’t think so either
The iPhone and iPod touch are a huge opportunity for developers and an equally huge challenge too.
The opportunity
iPhone and iPod touch constitute a whole new platform with a new distribution model as well - the iTunes app store. These devices are used by many people that have never owned a Mac before and some of them may never will. For a developer there is the potential of reaching a whole new group of customers. Customers that may not know Things already, or are not able to use it because they are on Windows, or may not even bother to use the desktop version at all because Things touch is already more than they bargained for.
Challenges abound
- The iPhone user interface is completely different from what we have become accustomed to from the desktop. Naturally, we had to recreate the code for the Things touch user interface from scratch. No way to reuse a single line from the desktop version.
- Due to the unique limitations of the iPhone OS we couldn’t even port the data model code. Yes you assume correctly, a complete rewrite was necessary too.
- Fraser Speirs has an insightful article on how the market’s ability to establish a fair price for iPhone applications will eventually determine whether there is a sustainable business model for creating them. I bet that we are not the only developer having a hard time determining a price point for our iPhone application. A price point that will enable us to aggressively evolve and support Things touch for a long time to come.
Via: http://culturedcode.com
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Written on June 22, 2008 by iPuiu
There has been much speculation as to just how much money Apple is getting from AT&T this time around. According to Yair Reiner at Oppenhiemer, they should be getting roughly the same amount of money from the carrier. The only difference is that they’re getting most of their money up-front this time.

Reiner suggests that AT&T is paying roughly $325 in subsidies on every new iPhone sold. What’s more is that he also believes that Apple is receiving a $100 bonus for every new customer that signs up at one of their stores. It sounds like Apple might have thought things through a little more this time around. Now they’re selling a phone that’s cheaper than the original (and will thus likely sell even better) and they’re getting their money up-front from AT&T. Well played.
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Written on June 22, 2008 by iPuiu
American Photo has named Aperture 2.1 its Editor’s Choice 2008 award winner in the Imaging Software category. “Faster overall,” report editors Jonathan Barkey and Russell Hart, ”Aperture 2.1’s revamped RAW engine significantly reduces noise, improves detail, and fine-tunes color.” “Yet its biggest advance may be the ability to host third-party plug-ins” for selective adjustments, simulated filters, fisheye straightening, and numerous other imaging tasks.
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Written on June 18, 2008 by iPuiu
There have been many rumors floating around about whether or not new iphone users will be able to go and buy their new iphones and activate it at home on iTunes. There was speculation from an article posted today that there may be a possiblity you can still activate your new iPhone 3G at home. Under AT&T you may be able to sign an intent to obtain a two year contract, and then take the phone home and activate it through iTunes.The only alternative to speeding up this activation process in the store would be the following:
“customers may be able to agree to terms and select a new rate plan at home before July 11th, and then print and bring with them on July 11th a document that AT&T and Apple reps can quickly scan and verify before handing over a new iPhone. This would speed up the first-day sales process and function similar to the $100 iPhone credit coupon offered following last year’s iPhone launch.”
Though nothing has been confirmed, many rumors will continue, AT&T is expected to release finalized details closer to July 11th.
[via Apple Insider]
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Written on June 18, 2008 by iPuiu
You’ve been wanting it for months, just wait a little longer. In an earnings call this week, Adobe CEO Shantanu Narayen responded to questions regarding development of Adobe’s Flash plug-in for the iPhone 3G. During the call, Narayen went beyond what has been issued before and offered the following:
“With respect to the iPhone, we are working on it,” says Narayen. “We have a version that’s working on the [SDK] emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.”
Since the original iPhone’s release in 2007, Apple had cited the lack of a Flash plug-in due to battery usage worries.
Apple has meanwhile begun parallel development with SproutCore, a JavaScript framework that my provide functionality similar to Flash. The latter standard is still likely to be needed however, as it is used on many popular media-heavy websites.
[Via MacNN]
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Written on June 18, 2008 by iPuiu
AT&T has just announced that they will be offering Family Talk plans for the iPhone 3G. Voice plans will start at $39.99/month, just like the standard plan, and an additional line will cost $9.99 a month (I assume that both plans would still require the $30/month data plan on top of that.) Chances are that this will be a popular option for some families given the phone’s new $200 price, even though it’s not $200 for everyone. [via Gizmodo]
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Written on June 11, 2008 by iPuiu
Statistics from a survey taken by Piper Jaffray at the WWDC have some interesting results. The numbers aren’t going to be too accurate in my opinion because this is only based on 20 of the 5,200 developers at the conference. Here is the rundown: • 50% are developing for only the iPhone & iPod Touch
• 50% are developing for the iPhone, iPod Touch & Mac
• 15% will use location based service
• 10% entertainment category
• 10% game category
• 15% enterprise level
• 70% have apps for other phones
Average cost of Apps: $2.29 USD
71% of apps: Free
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Written on June 2, 2008 by iPuiu
1. Apple Worldwide Developers Conference (June 9-15)
For the first time ever this event is sold out, this is where iPhone developers are going to show the world what they have been cooking since Apple launched the iPhone SDK in March. Stay tuned for amazing games and applications that will rock the mobile business, expect big names jumping on the wagon.
2. Haptic technology licensed by Apple (rumor)
Palluxo.com is reporting that Apple is in talk to licensed Haptic Technology from Immersion Corporation, the haptic technology provides interfaces the user via the sense of touch by applying forces, vibrations and/or motions to the user.
3. GPS on the iPhone
It is rumored that Broadcom will be the supplier of GPS for the iPhone, so if you lik the Google Maps in your iPhone just wait for GPS technology applied to the iphone and presented the Apple’s way. It is 100% guaranteed that this is going to be the most amazing GPS feature added to any mobile phone..
4. Handwriting Technology into the iPhone
Apple is rumored to be adding handwriting technology to the iphone. A chinese developer, Hanwang.com.cn created the application to allow Chinese character input on the iPhone, but the program works equally well with English input
5. Multi-Touch™ is a trademark of Apple Inc.
As noted by Macdailynews.com, Multi-Touch™ is a trademark of Apple Inc. and it gives Apple more guns to battle the icopiers.
http://www.macdailynews.com
6. More countries added to the iPhone distribution.
The last two months Apple has been signing agreements with Phone Carriers all over the world. That puts in the hands of millions of customers in Latin America, Africa, Europe and China.
7. .Mac = new Mobile Me
It’s said that Apple will relaunch the .Mac internet service and turn it into a mobile destination for iPhone users. There is a rumor that the domain www.me.com was bought by Apple.
8. Safari and Mac OS marketshare up, up
Net Applications stats for May shows two interesting thing, Mac OS marketshare is up to its all time high:
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